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Most differences between the original arcade releases and how they are presented here is screen sizes and sound (music in Phozon and Ms. The game also continues to use JAMMA emulation for the games, recreating them as faithfully as possible for the target platform. The cabinets also continue to be recreations of the Japanese cabinet, even in the North American or PAL versions of the game. exhibit halls), which are now related to the game itself, rather than just a generic hallway. These changes bring a new lobby, a new main hall, multiple floors, newly designed rooms for specific art assets and the sound test, and even specially designed hallways towards the game room (i.e. Like its predecessors, the game presents a large amount of memorabilia and history of the games, within a large museum, however the museum has been redesigned, and the layout of the museum has been changed, along with the game library. It was later released in North America on January 31st, 1997, and in Europe on February 12th, 1997. 3 was released on June 21st, 1996 in Japan for the Sony PlayStation. The high scores can be seen in the record book, however, so it's more so a minor inconvenience. There is also a glitch which prevents Dragon Buster from properly displaying the high score like the other games while being played.
#Namco museum 50th anniversary playstation 2 black label code#
Doing this will unlock the game if done correctly, but you must input the code before the color test looking screen pops up on Cutie Q. The original Japanese release included Cutie Q and Bomb Bee (as a hidden game), which were instead replaced with Super Pac-Man in all non-Japanese releases.īomb Bee is unlocked by inputting a code while Cutie Q is starting up.The code is: Circle x7, Square 圆 and X/Cross x5. Bomb Bee (only in the Japanese version, hidden).
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